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+5 money on luxury resource and strategic resource deposits Pillager – Generates additional money when destroying an outpost or camp requires 1x horse.
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+10 district fortification +2 influence +1 combat strength for adjacent units fortified land unit spawn +1 land movement on unit +5 combat strength bonus when ransacking Move and Fire – Can move after attacking requires 1x horse. +1 influence +3 industry -10 stability +3 industry per adjacent Makers Quarter +1 worker slot counts as a Makers Quarter +1 industry on tiles that produce industry -10% industry costs for districts
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Pathfinder – Ignores movement penalties from forests. 10 stability +3 food +3 food per adjacent Farmers Quarter +1 farmer slot tile is considered a river +1 food on districts that produce food +1 food on river tiles Mandate of Heaven – Bonus combat strength when stability is high requires 1x horse and 1x copper. +8 stability +1 science +5 science per adjacent mountain +1 researcher slot counts as a Research Quarter +1 influence +3 food -10 stability +1 influence per adjacent Farmers Quarter +1 farmer slot counts as a Farmers Quarter Some do require strategic resources which you might not have access to during this particular stage. Likewise, consider the emblematic units that are available. The selections here will determine your early-game run, so make sure to pick the nation that suits your playstyle. Let’s talk about the civilizations and cultures that you can choose during the Ancient Era in Humankind.
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